Wincon
Mid · 21 games · EUW

SejuaniMid build & runes · EUW

On average behind the lane opponent at 15 minutes (−408 gold).

Win rate
47.6%
±21.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.1%
Games
21
ranked solo/duo

Sejuani mid wins 47.6% of 21 ranked games in EUW. Most players finish Hollow Radiance first, at about 10:18.

The build at a glance

What most Sejuani players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hollow Radiance 10:26 · 53% · 10 games
Boots Mercury's Treads 13:48 · 62% of games
Item 2 · late game Thornmail 20:06 · 5 of 19 games
Runes
Aftershock · Resolve + Precision 29% of games · 33% wins All runes →
Start
Doran's Shield + Health Potion 62% of games · 62% wins Other starts →
Spells
Flash + Teleport 71% of games · 53% wins Other spells →
Skill order
Winter's WrathW Arctic AssaultQ PermafrostE
Max Winter's Wrath first 95% of games · 50% wins Skill orders →
Pros & one-tricks lately

2 one-tricks play Sejuani this patch

Every game, with builds →
  • CARBONATED JUICEOne-trick · 100%EUW · Master · 1,534 LP Fleet Footwork Dusk and DawnRylai's Crystal Scepter Loss vs Yone · 12 Oct
  • CARBONATED JUICEOne-trick · 100%EUW · Master · 1,534 LP Arcane Comet Dusk and DawnRylai's Crystal ScepterHextech Rocketbelt Loss vs Hwei · 12 Oct
  • CARBONATED JUICEOne-trick · 100%EUW · Master · 1,534 LP Fleet Footwork Dusk and DawnHeartsteelLiandry's Torment Win vs Galio · 12 Oct
When Sejuani wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 20% wins over 5 games 20% Games that ended at 25–30′: 67% wins over 12 games 67% 0′5′10′15′20′25′30′35′40′45′
Hollow Radiance Mercury's Treads Thornmail
Ends before 25′20% wins24% of games · 5
Lasts 25′ or more67% wins57% of games · 12
Lanes

No clear counters yet

Points above or below Sejuani's own win rate (47.6%). Every opponent, minute by minute →
What wins Sejuani games

First Baron: 91% against 0%

Win rate when the team took it firstwhen it didn't Gap
First Baron 0% 91% +91
Rift Herald 40% 67% +27
First Voidgrubs 40% 55% +15
First tower 42% 56% +14
First dragon 42% 56% +14
First blood 44% 50% +6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sejuani plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.19 against 0.80 · −76%
Fewer solo kills a game0.7 against 2.0 · −67%
More assists a game8.9 against 6.2 · +42%
More control wards a game0.76 against 0.58 · +31%
Less damage a minute634 against 875 · −28%

About average: minions, time spent dead, damage to towers.