Wincon
Jungle · 33 games · KR

CamilleJungle build & runes · KR

Jungle · 2% of games Top · 51%Support · 46%Mid · 1%

On average ahead of the lane opponent at 15 minutes (+182 gold).

Win rate
51.5%
±17.1 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 4.5%
Games
33
ranked solo/duo

Camille jungle wins 51.5% of 33 ranked games in KR. Most players finish Trinity Force first, at about 10:36.

The build at a glance

What most Camille players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 10:37 · 88% · 28 games
Item 2 Ravenous Hydra 20:06 · 64% · 14 games
Boots Mercury's Treads 14:00 · 30% of games
Item 3 · late game Death's Dance 26:12 · 8 of 18 games
Runes
Press the Attack · Precision + Domination 42% of games · 57% wins All runes →
Start
Scorchclaw Pup + Health Potion 67% of games · 55% wins Other starts →
Spells
Flash + Smite 100% of games · 52% wins Other spells →
Skill order
Precision ProtocolQ HookshotE Tactical SweepW
Max Precision Protocol first 94% of games · 52% wins Skill orders →
When Camille wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 80% wins over 5 games 80% Games that ended at 20–25′: 83% wins over 6 games 83% Games that ended at 25–30′: 25% wins over 12 games 25% Games that ended at 30–35′: 57% wins over 7 games 57% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Ravenous Hydra Mercury's Treads Death's Dance
Ends before 25′82% wins33% of games · 11
Lasts 25′ or more37% wins58% of games · 19
Enemy junglers

No clear counters yet

Points above or below Camille's own win rate (51.5%). Every opponent, minute by minute →
What wins Camille games

First dragon: 81% against 24%

Win rate when the team took it firstwhen it didn't Gap
First dragon 24% 81% +58
First tower 20% 65% +45
Rift Herald 37% 71% +35
First Baron 40% 69% +29
First Voidgrubs 50% 53% +3
First blood 61% 40% −21

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Camille plays

More damage to towers, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

More damage to towers3818 against 2070 · +84%
Fewer multikills a game0.42 against 0.78 · −46%
More deaths a game6.8 against 5.1 · +35%
More time spent dead7.1s against 5.4s a minute · +32%
Fewer control wards a game2.24 against 3.20 · −30%

About average: share of team damage, kill participation, gold.