Wincon
Jungle · 21 games · NA

CamilleJungle build & runes · NA

Jungle · 1% of games Top · 78%Support · 19%Mid · 2%

On average behind the lane opponent at 15 minutes (−75 gold), and still wins 62%.

Win rate
61.9%
±20.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 3.3%
Games
21
ranked solo/duo

Camille jungle wins 61.9% of 21 ranked games in NA. Most players finish Trinity Force first, at about 10:54.

The build at a glance

What most Camille players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 11:17 · 100% · 21 games
Item 2 Ravenous Hydra 18:24 · 60% · 12 games
Boots Plated Steelcaps 14:36 · 62% of games
Item 3 · late game Sterak's Gage 27:00 · 7 of 15 games
Runes
Press the Attack · Precision + Resolve 24% of games · 80% wins All runes →
Start
Scorchclaw Pup + Health Potion 52% of games · 73% wins Other starts →
Spells
Flash + Smite 100% of games · 62% wins Other spells →
Skill order
Precision ProtocolQ HookshotE Tactical SweepW
Max Precision Protocol first 100% of games · 62% wins Skill orders →
When Camille wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 63% wins over 8 games 63% Games that ended at 30–35′: 67% wins over 6 games 67% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Ravenous Hydra Plated Steelcaps Sterak's Gage
Lasts 25′ or more64% wins67% of games · 14
Enemy junglers

No clear counters yet

Points above or below Camille's own win rate (61.9%). Every opponent, minute by minute →
What wins Camille games

Rift Herald: 100% against 33%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 33% 100% +67
First Baron 36% 90% +54
First dragon 55% 70% +15
First tower 64% 57% −7
First blood 75% 54% −21
First Voidgrubs 89% 42% −47

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Camille plays

Fewer control wards, more damage to towers

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer control wards a game0.52 against 1.33 · −61%
More damage to towers3349 against 2422 · +38%
Fewer deaths a game4.2 against 5.3 · −21%
More assists a game9.1 against 7.7 · +19%
More multikills a game1.00 against 0.85 · +18%

About average: minions, gold.