Wincon
Top · 26 games · KR

FizzTop build & runes · KR

Top · 3% of games Mid · 76%Jungle · 21%

On average ahead of the lane opponent at 15 minutes (+430 gold).

Win rate
46.2%
±19.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.7%
Games
26
ranked solo/duo

Fizz top wins 46.2% of 26 ranked games in KR. Most players finish Blackfire Torch first, at about 10:36.

The build at a glance

What most Fizz players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Blackfire Torch 10:59 · 52% · 11 games
Boots Ionian Boots of Lucidity 12:06 · 69% of games
Item 2 · late game Zhonya's Hourglass 19:24 · 15 of 24 games
Item 3 · late game Cryptbloom 23:54 · 5 of 20 games
Item 4 · late game Rabadon's Deathcap 29:18 · 3 of 7 games
Runes
Electrocute · Domination + Sorcery 27% of games · 43% wins All runes →
Start
Doran's Ring + Health Potion 100% of games · 46% wins Other starts →
Spells
Flash + Ignite 88% of games · 39% wins Other spells →
Skill order
Playful / TricksterE Seastone TridentW Urchin StrikeQ
Max Playful / Trickster first 100% of games · 46% wins Skill orders →
When Fizz wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 50% wins over 6 games 50% Games that ended at 25–30′: 43% wins over 7 games 43% Games that ended at 30–35′: 40% wins over 10 games 40% 0′5′10′15′20′25′30′35′40′45′
Blackfire Torch Ionian Boots of Lucidity Zhonya's Hourglass Cryptbloom Rabadon's Deathcap
Ends before 25′50% wins23% of games · 6
Lasts 25′ or more41% wins65% of games · 17
Lanes

No clear counters yet

Points above or below Fizz's own win rate (46.2%). Every opponent, minute by minute →
What wins Fizz games

First tower: 73% against 27%

Win rate when the team took it firstwhen it didn't Gap
First tower 27% 73% +46
Rift Herald 31% 62% +31
First Baron 36% 58% +23
First blood 38% 54% +15
First Voidgrubs 38% 54% +15
First dragon 44% 50% +6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Fizz plays

More multikills, more damage to towers

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More multikills a game0.69 against 0.38 · +82%
More damage to towers11246 against 8218 · +37%
More vision a minute1.06 against 0.85 · +25%
More kill participation43% against 35% · +23%
More solo kills a game2.6 against 2.1 · +22%

About average: share of team damage, damage.