Wincon
Top · 22 games · KR

LuxTop build & runes · KR

On average behind the lane opponent at 15 minutes (−778 gold).

Win rate
36.4%
±20.1 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.5%
Games
22
ranked solo/duo

Lux top wins 36.4% of 22 ranked games in KR. Most players finish Luden's Echo first, at about 12:54.

The build at a glance

What most Lux players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Luden's Echo 13:24 · 83% · 15 games
Boots Sorcerer's Shoes 12:54 · 32% of games
Item 2 · late game Stormsurge 22:00 · 9 of 15 games
Runes
Arcane Comet · Sorcery + Precision 18% of games · 0% wins All runes →
Start
Doran's Ring + Health Potion 95% of games · 38% wins Other starts →
Spells
Flash + Teleport 64% of games · 36% wins Other spells →
Skill order
Lucent SingularityE Light BindingQ Prismatic BarrierW
Max Lucent Singularity first 95% of games · 38% wins Skill orders →
When Lux wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 40% wins over 5 games 40% Games that ended at 30–35′: 60% wins over 5 games 60% 0′5′10′15′20′25′30′35′40′45′
Luden's Echo Sorcerer's Shoes Stormsurge
Ends before 25′40% wins23% of games · 5
Lasts 25′ or more60% wins23% of games · 5
Lanes

No clear counters yet

Points above or below Lux's own win rate (36.4%). Every opponent, minute by minute →
What wins Lux games

Rift Herald: 63% against 21%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 21% 63% +41
First Baron 27% 57% +30
First tower 25% 50% +25
First dragon 27% 45% +18
First blood 36% 38% +2
First Voidgrubs 38% 33% −5

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Lux plays

Less damage to towers, more control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Less damage to towers4067 against 8404 · −52%
More control wards a game1.32 against 0.91 · +45%
Fewer solo kills a game1.2 against 2.2 · −45%
More assists a game5.9 against 5.0 · +18%
Fewer multikills a game0.36 against 0.40 · −10%

About average: vision, kill participation, time spent dead, share of team damage.