Wincon
Support · 26 games · KR

NaafiriSupport build & runes · KR

Support · 1% of games Jungle · 84%Top · 8%Mid · 8%

On average ahead of the lane opponent at 15 minutes (+367 gold).

Win rate
38.5%
±18.7 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 10.8%
Games
26
ranked solo/duo

Naafiri support wins 38.5% of 26 ranked games in KR. Most players finish Voltaic Cyclosword first, at about 13:36.

The build at a glance

What most Naafiri players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Voltaic Cyclosword 13:30 · 56% · 10 games
Boots Ionian Boots of Lucidity 14:24 · 58% of games
Item 2 · late game Serpent's Fang 20:06 · 4 of 13 games
Runes
Electrocute · Domination + Precision 19% of games · 60% wins All runes →
Start
Health Potion 85% of games · 41% wins Other starts →
Spells
Flash + Ignite 69% of games · 33% wins Other spells →
Skill order
Darkin DaggersQ EviscerateE The Call of the PackW
Max Darkin Daggers first 88% of games · 39% wins Skill orders →
When Naafiri wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 6 games 50% Games that ended at 20–25′: 33% wins over 9 games 33% Games that ended at 25–30′: 43% wins over 7 games 43% 0′5′10′15′20′25′30′35′40′45′
Voltaic Cyclosword Ionian Boots of Lucidity Serpent's Fang
Ends before 25′40% wins58% of games · 15
Lasts 25′ or more43% wins27% of games · 7
Lanes

No clear counters yet

Points above or below Naafiri's own win rate (38.5%). Every opponent, minute by minute →
What wins Naafiri games

First Baron: 67% against 30%

Win rate when the team took it firstwhen it didn't Gap
First Baron 30% 67% +37
Rift Herald 29% 56% +26
First dragon 27% 47% +19
First tower 31% 46% +15
First Voidgrubs 35% 44% +9
First blood 50% 20% −30

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Naafiri plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.23 against 0.09 · +156%
More solo kills a game0.5 against 0.2 · +125%
More share of team damage18% against 11% · +72%
More damage a minute623 against 365 · +71%
More minions a minute1.7 against 1.2 · +47%