Wincon
Support · 28 games · KR

SejuaniSupport build & runes · KR

Support · 6% of games Jungle · 73%Top · 19%

On average behind the lane opponent at 15 minutes (−104 gold), and still wins 50%.

Win rate
50.0%
±18.5 · role avg 50.0%
Tier
B
#33 of 67
Pick rate
0.1%
ban 0.0%
Games
28
ranked solo/duo

Sejuani support wins 50.0% of 28 ranked games in KR, rank 33 of 67 support champions (tier B). Most players finish Zeke's Convergence first, at about 13:00.

The build at a glance

What most Sejuani players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Zeke's Convergence 13:11 · 85% · 17 games
Boots Plated Steelcaps 15:18 · 46% of games
Item 2 · late game Locket of the Iron Solari 22:00 · 6 of 20 games
Runes
Electrocute · Domination + Resolve 7% of games · 0% wins All runes →
Start
Health Potion 96% of games · 52% wins Other starts →
Spells
Flash + Ignite 68% of games · 58% wins Other spells →
Skill order
Winter's WrathW Arctic AssaultQ PermafrostE
Max Winter's Wrath first 61% of games · 65% wins Skill orders →
When Sejuani wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 5 games 40% Games that ended at 20–25′: 71% wins over 7 games 71% Games that ended at 25–30′: 25% wins over 8 games 25% Games that ended at 30–35′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Zeke's Convergence Plated Steelcaps Locket of the Iron Solari
Ends before 25′58% wins43% of games · 12
Lasts 25′ or more36% wins50% of games · 14
Lanes

No clear counters yet

Points above or below Sejuani's own win rate (50.0%). Every opponent, minute by minute →
What wins Sejuani games

First Baron: 82% against 29%

Win rate when the team took it firstwhen it didn't Gap
First Baron 29% 82% +52
First dragon 39% 70% +31
Rift Herald 36% 64% +29
First tower 38% 60% +22
First Voidgrubs 50% 50% ±0
First blood 55% 47% −7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sejuani plays

More multikills, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.14 against 0.09 · +56%
Fewer solo kills a game0.1 against 0.2 · −54%
Less damage to towers880 against 1109 · −21%
Fewer assists a game11.3 against 13.2 · −14%
More minions a minute1.3 against 1.2 · +13%

About average: deaths, kill participation, gold, time spent dead.