Wincon
Support · 22 games · NA

SejuaniSupport build & runes · NA

Support · 2% of games Jungle · 73%Top · 20%Mid · 4%

On average ahead of the lane opponent at 15 minutes (+197 gold).

Win rate
50.0%
±20.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.1%
Games
22
ranked solo/duo

Sejuani support wins 50.0% of 22 ranked games in NA. Most players finish Zeke's Convergence first, at about 10:48.

The build at a glance

What most Sejuani players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Zeke's Convergence 11:04 · 50% · 10 games
Boots Plated Steelcaps 13:36 · 55% of games
Item 2 · late game Locket of the Iron Solari 21:12 · 8 of 20 games
Runes
Aftershock · Resolve + Domination 14% of games · 33% wins All runes →
Start
Health Potion 95% of games · 52% wins Other starts →
Spells
Exhaust + Flash 36% of games · 38% wins Other spells →
Skill order
Winter's WrathW Arctic AssaultQ PermafrostE
Max Winter's Wrath first 82% of games · 50% wins Skill orders →
When Sejuani wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 40% wins over 10 games 40% 0′5′10′15′20′25′30′35′40′45′
Zeke's Convergence Plated Steelcaps Locket of the Iron Solari
Lasts 25′ or more40% wins45% of games · 10
Lanes

No clear counters yet

Points above or below Sejuani's own win rate (50.0%). Every opponent, minute by minute →
What wins Sejuani games

First tower: 83% against 10%

Win rate when the team took it firstwhen it didn't Gap
First tower 10% 83% +73
First dragon 27% 100% +73
First Baron 27% 73% +45
First Voidgrubs 33% 62% +28
First blood 36% 64% +27
Rift Herald 38% 57% +20

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sejuani plays

Fewer control wards, more damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer control wards a game3.18 against 4.33 · −27%
More damage a minute465 against 375 · +24%
More minions a minute1.3 against 1.1 · +20%
More share of team damage13% against 11% · +20%
Fewer multikills a game0.09 against 0.10 · −10%

About average: solo kills, vision, deaths.