Wincon
Mid · 21 games · KR

Tahm KenchMid build & runes · KR

On average behind the lane opponent at 15 minutes (−778 gold).

Win rate
47.6%
±21.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.3%
Games
21
ranked solo/duo

Tahm Kench mid wins 47.6% of 21 ranked games in KR. Most players finish Heartsteel first, at about 12:06.

The build at a glance

What most Tahm Kench players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Heartsteel 12:19 · 100% · 16 games
Boots Plated Steelcaps 12:54 · 48% of games
Item 2 · late game Spirit Visage 22:42 · 5 of 15 games
Runes
Grasp of the Undying · Resolve + Precision 67% of games · 43% wins All runes →
Start
Doran's Shield + Health Potion 81% of games · 53% wins Other starts →
Spells
Flash + Ignite 95% of games · 50% wins Other spells →
Skill order
Tongue LashQ Abyssal DiveW Thick SkinE
Max Tongue Lash first 100% of games · 48% wins Skill orders →
When Tahm Kench wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 40% wins over 10 games 40% 0′5′10′15′20′25′30′35′40′45′
Heartsteel Plated Steelcaps Spirit Visage
Lasts 25′ or more40% wins48% of games · 10
Lanes

No clear counters yet

Points above or below Tahm Kench's own win rate (47.6%). Every opponent, minute by minute →
What wins Tahm Kench games

First Baron: 90% against 9%

Win rate when the team took it firstwhen it didn't Gap
First Baron 9% 90% +81
Rift Herald 18% 80% +62
First tower 31% 75% +44
First dragon 25% 62% +37
First blood 40% 67% +27
First Voidgrubs 40% 55% +15

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Tahm Kench plays

Fewer control wards, fewer minions

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.67 against 1.64 · −59%
Fewer minions a minute4.6 against 7.4 · −38%
More deaths a game7.0 against 5.4 · +31%
Fewer multikills a game0.48 against 0.66 · −27%
Less damage to towers4816 against 6493 · −26%

About average: kill participation, solo kills, damage, share of team damage.