Wincon
Support · 38 games · NA

RammusSupport build & runes · NA

Support · 4% of games Jungle · 92%Top · 3%

On average behind the lane opponent at 15 minutes (−202 gold).

Win rate
47.4%
±15.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 2.3%
Games
38
ranked solo/duo

Rammus support wins 47.4% of 38 ranked games in NA. Most players finish Thornmail first, at about 11:12.

The build at a glance

What most Rammus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Thornmail 11:35 · 80% · 20 games
Boots Plated Steelcaps 13:42 · 45% of games
Item 2 · late game Jak'Sho, The Protean 23:24 · 6 of 27 games
Item 3 · late game Protoplasm Harness 29:30 · 4 of 15 games
Runes
Aftershock · Resolve + Sorcery 18% of games · 57% wins All runes →
Start
Health Potion 97% of games · 46% wins Other starts →
Spells
Flash + Ignite 29% of games · 36% wins Other spells →
Skill order
Defensive Ball CurlW Frenzying TauntE PowerballQ
Max Defensive Ball Curl first 26% of games · 60% wins Skill orders →
When Rammus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 40% wins over 5 games 40% Games that ended at 25–30′: 45% wins over 11 games 45% Games that ended at 30–35′: 45% wins over 11 games 45% Games that ended at 35–40′: 33% wins over 6 games 33% 0′5′10′15′20′25′30′35′40′45′
Thornmail Plated Steelcaps Jak'Sho, The Protean Protoplasm Harness
Ends before 25′40% wins13% of games · 5
Lasts 25′ or more43% wins74% of games · 28
Lanes

No clear counters yet

Points above or below Rammus's own win rate (47.4%). Every opponent, minute by minute →
What wins Rammus games

First tower: 76% against 24%

Win rate when the team took it firstwhen it didn't Gap
First tower 24% 76% +53
Rift Herald 39% 60% +21
First Baron 39% 60% +21
First blood 39% 55% +16
First dragon 48% 47% −1
First Voidgrubs 59% 31% −28

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rammus plays

More solo kills, less damage to towers

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.3 against 0.2 · +48%
Less damage to towers887 against 1486 · −40%
Fewer control wards a game2.63 against 4.28 · −39%
Fewer multikills a game0.08 against 0.10 · −20%
More deaths a game6.8 against 6.0 · +13%

About average: damage, kill participation, minions, vision, gold, assists.