Wincon
Top · 22 games · NA

SeraphineTop build & runes · NA

On average behind the lane opponent at 15 minutes (−1166 gold).

Win rate
27.3%
±18.6 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 8.3%
Games
22
ranked solo/duo

Seraphine top wins 27.3% of 22 ranked games in NA. Most players finish Archangel's Staff first, at about 12:36.

The build at a glance

What most Seraphine players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Archangel's Staff 12:36 · 7 of 22 games
Boots Ionian Boots of Lucidity 14:00 · 82% of games
Item 2 · late game Rylai's Crystal Scepter 21:48 · 11 of 17 games
Item 3 · late game Imperial Mandate 29:18 · 3 of 10 games
Runes
Summon Aery · Sorcery + Resolve 9% of games · 100% wins All runes →
Start
Doran's Ring + Health Potion 86% of games · 26% wins Other starts →
Spells
Flash + Teleport 77% of games · 24% wins Other spells →
Skill order
High NoteQ Beat DropE Surround SoundW
Max High Note first 68% of games · 27% wins Skill orders →
Pros & one-tricks lately

2 one-tricks play Seraphine this patch

Every game, with builds →
  • ERICLANDOne-trick · 90%NA · Master · 852 LP Arcane Comet Archangel's StaffRylai's Crystal Scepter Loss vs Malphite · 14 Oct
  • mydynastyOne-trick · 65%NA · Master · 73 LP Summon Aery Blackfire TorchImperial Mandate Loss vs Renekton · 13 Oct
When Seraphine wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 0% wins over 6 games 0% Games that ended at 25–30′: 100% wins over 6 games 100% Games that ended at 30–35′: 0% wins over 5 games 0% 0′5′10′15′20′25′30′35′40′45′
Archangel's Staff Ionian Boots of Lucidity Rylai's Crystal Scepter Imperial Mandate
Ends before 25′0% wins27% of games · 6
Lasts 25′ or more55% wins50% of games · 11
Lanes

No clear counters yet

Points above or below Seraphine's own win rate (27.3%). Every opponent, minute by minute →
What wins Seraphine games

First tower: 71% against 7%

Win rate when the team took it firstwhen it didn't Gap
First tower 7% 71% +65
First Baron 0% 55% +55
First blood 0% 46% +46
First Voidgrubs 13% 57% +44
Rift Herald 8% 50% +42
First dragon 11% 38% +27

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Seraphine plays

More control wards, fewer solo kills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More control wards a game1.32 against 0.38 · +247%
Fewer solo kills a game0.6 against 2.4 · −73%
More assists a game9.2 against 5.4 · +72%
Less damage to towers3092 against 9065 · −66%
Fewer multikills a game0.18 against 0.45 · −60%

About average: deaths, time spent dead.