Wincon
Jungle · 51 games · NA

SionJungle build & runes · NA

On average behind the lane opponent at 15 minutes (−568 gold).

Win rate
39.2%
±13.4 · role avg 50.0%
Tier
D
#59 of 70
Pick rate
0.2%
ban 0.4%
Games
51
ranked solo/duo

Sion jungle wins 39.2% of 51 ranked games in NA, rank 59 of 70 jungle champions (tier D). Most players finish Youmuu's Ghostblade first, at about 10:00.

The build at a glance

What most Sion players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Youmuu's Ghostblade 10:03 · 41% · 19 games
Boots Boots of Swiftness 13:30 · 55% of games
Item 2 Voltaic Cyclosword 17:30 · 61% · 11 games
Item 3 The Collector 23:53 · 100% · 10 games
Item 4 · late game Infinity Edge 29:54 · 8 of 18 games
Runes
First Strike · Inspiration + Sorcery 22% of games · 64% wins All runes →
Start
Gustwalker Hatchling 59% of games · 37% wins Other starts →
Spells
Flash + Smite 71% of games · 50% wins Other spells →
Skill order
Decimating SmashQ Soul FurnaceW Roar of the SlayerE
Max Decimating Smash first 88% of games · 38% wins Skill orders →
When Sion wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 38% wins over 16 games 38% Games that ended at 30–35′: 39% wins over 18 games 39% Games that ended at 35–40′: 67% wins over 6 games 67% 0′5′10′15′20′25′30′35′40′45′
Youmuu's Ghostblade Boots of Swiftness Voltaic Cyclosword The Collector Infinity Edge
Lasts 25′ or more43% wins78% of games · 40
Enemy junglers

No clear counters yet

Points above or below Sion's own win rate (39.2%). Every opponent, minute by minute →
What wins Sion games

First Baron: 80% against 22%

Win rate when the team took it firstwhen it didn't Gap
First Baron 22% 80% +58
First tower 19% 70% +51
First blood 19% 63% +44
Rift Herald 28% 67% +39
First dragon 25% 48% +23
First Voidgrubs 35% 42% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sion plays

Fewer multikills, fewer control wards

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer multikills a game0.37 against 0.85 · −56%
Fewer control wards a game0.75 against 1.32 · −43%
Fewer solo kills a game0.8 against 1.1 · −34%
Less damage to towers1754 against 2420 · −28%
More assists a game9.1 against 7.7 · +18%

About average: share of team damage, kill participation, damage.