Wincon
Support · 20 games · NA

YasuoSupport build & runes · NA

Support · 0% of games Bot · 19%Mid · 60%Top · 20%

On average behind the lane opponent at 15 minutes (−91 gold).

Win rate
20.0%
±17.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 33.2%
Games
20
ranked solo/duo

Yasuo support wins 20.0% of 20 ranked games in NA. Most players finish Phantom Dancer first, at about 14:30.

The build at a glance

What most Yasuo players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Berserker's Greaves 7:30 · 65% of games
Item 1 · late game Phantom Dancer 14:30 · 5 of 19 games
Item 2 · late game Infinity Edge 23:06 · 8 of 16 games
Runes
Fleet Footwork · Precision + Resolve 25% of games · 40% wins All runes →
Start
Health Potion 100% of games · 20% wins Other starts →
Spells
Flash + Ignite 55% of games · 27% wins Other spells →
Skill order
Steel TempestQ Sweeping BladeE Wind WallW
Max Steel Tempest first 90% of games · 11% wins Skill orders →
Pros & one-tricks lately

2 one-tricks play Yasuo this patch

Every game, with builds →
  • SiriusBullOne-trick · 97%NA · Master · 133 LP Lethal Tempo Immortal ShieldbowInfinity Edge Loss vs Blitzcrank · 11 Oct
  • LongstewOne-trick · 63%NA · Master · 269 LP Lethal Tempo StormrazorLord Dominik's RegardsMaw of Malmortius Loss vs Lulu · 7 Oct
When Yasuo wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 30% wins over 10 games 30% 0′5′10′15′20′25′30′35′40′45′
Berserker's Greaves Phantom Dancer Infinity Edge
Lasts 25′ or more30% wins50% of games · 10
Lanes

No clear counters yet

Points above or below Yasuo's own win rate (20.0%). Every opponent, minute by minute →
What wins Yasuo games

First Baron: 80% against 0%

Win rate when the team took it firstwhen it didn't Gap
First Baron 0% 80% +80
Rift Herald 8% 43% +35
First blood 8% 38% +29
First tower 9% 33% +24
First Voidgrubs 17% 25% +8
First dragon 22% 18% −4

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Yasuo plays

More multikills, more minions

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.50 against 0.10 · +400%
More minions a minute3.2 against 1.1 · +180%
More damage to towers3141 against 1501 · +109%
More solo kills a game0.5 against 0.2 · +88%
More time spent dead8.2s against 5.1s a minute · +61%