Wincon
Support · 20 games · EUW

NaafiriSupport build & runes · EUW

On average ahead of the lane opponent at 15 minutes (+592 gold).

Win rate
40.0%
±21.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 7.5%
Games
20
ranked solo/duo

Naafiri support wins 40.0% of 20 ranked games in EUW. Most players finish Voltaic Cyclosword first, at about 14:00.

The build at a glance

What most Naafiri players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Voltaic Cyclosword 14:00 · 7 of 20 games
Boots Ionian Boots of Lucidity 9:00 · 55% of games
Item 2 · late game Axiom Arc 23:42 · 6 of 18 games
Item 3 · late game Serylda's Grudge 25:06 · 3 of 10 games
Runes
Electrocute · Domination + Precision 20% of games · 75% wins All runes →
Start
Health Potion 90% of games · 39% wins Other starts →
Spells
Flash + Ignite 95% of games · 37% wins Other spells →
Skill order
Darkin DaggersQ EviscerateE The Call of the PackW
Max Darkin Daggers first 95% of games · 37% wins Skill orders →
Pros & one-tricks lately

1 one-trick plays Naafiri this patch

Every game, with builds →
  • JellyousOne-trick · 97%EUW · Master · 1,431 LP Hail of Blades Serpent's FangMortal ReminderAxiom Arc Loss vs Yuumi · 10 Oct
When Naafiri wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 63% wins over 8 games 63% 0′5′10′15′20′25′30′35′40′45′
Voltaic Cyclosword Ionian Boots of Lucidity Axiom Arc Serylda's Grudge
Lasts 25′ or more63% wins40% of games · 8
Lanes

No clear counters yet

Points above or below Naafiri's own win rate (40.0%). Every opponent, minute by minute →
What wins Naafiri games

First blood: 50% against 17%

Win rate when the team took it firstwhen it didn't Gap
First blood 17% 50% +33
First tower 22% 55% +32
First dragon 22% 55% +32
First Baron 31% 57% +26
Rift Herald 33% 50% +17
First Voidgrubs 50% 33% −17

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Naafiri plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.55 against 0.09 · +511%
More solo kills a game0.8 against 0.2 · +213%
More minions a minute1.9 against 1.1 · +74%
More damage a minute610 against 374 · +63%
More share of team damage16% against 10% · +53%

About average: vision.