Wincon
Mid · 31 games · EUW

ZacMid build & runes · EUW

On average behind the lane opponent at 15 minutes (−814 gold).

Win rate
38.7%
±17.1 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.8%
Games
31
ranked solo/duo

Zac mid wins 38.7% of 31 ranked games in EUW. Most players finish Hextech Rocketbelt first, at about 11:06.

The build at a glance

What most Zac players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hextech Rocketbelt 11:36 · 61% · 14 games
Boots Ionian Boots of Lucidity 13:42 · 45% of games
Item 2 · late game Riftmaker 18:36 · 4 of 28 games
Item 3 · late game Spirit Visage 23:42 · 6 of 19 games
Runes
Conqueror · Precision + Resolve 26% of games · 50% wins All runes →
Start
Doran's Shield + Health Potion 81% of games · 40% wins Other starts →
Spells
Flash + Ignite 71% of games · 41% wins Other spells →
Skill order
Elastic SlingshotE Unstable MatterW Stretching StrikesQ
Max Elastic Slingshot first 94% of games · 38% wins Skill orders →
When Zac wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 30% wins over 10 games 30% Games that ended at 25–30′: 30% wins over 10 games 30% 0′5′10′15′20′25′30′35′40′45′
Hextech Rocketbelt Ionian Boots of Lucidity Riftmaker Spirit Visage
Ends before 25′30% wins32% of games · 10
Lasts 25′ or more30% wins32% of games · 10
Lanes

No clear counters yet

Points above or below Zac's own win rate (38.7%). Every opponent, minute by minute →
What wins Zac games

Rift Herald: 63% against 30%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 30% 63% +32
First Baron 30% 63% +32
First dragon 29% 50% +21
First tower 35% 45% +10
First blood 33% 44% +10
First Voidgrubs 47% 29% −18

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Zac plays

Fewer multikills, less share of team damage

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.58 against 0.80 · −28%
Less share of team damage18% against 24% · −24%
Less damage a minute681 against 873 · −22%
Less damage to towers5714 against 7165 · −20%
Fewer solo kills a game1.6 against 2.0 · −16%

About average: kill participation, deaths.