Wincon
Mid · 39 games · KR

ZacMid build & runes · KR

On average behind the lane opponent at 15 minutes (−995 gold), and still wins 56%.

Win rate
56.4%
±15.6 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 0.6%
Games
39
ranked solo/duo

Zac mid wins 56.4% of 39 ranked games in KR. Most players finish Hollow Radiance first, at about 12:00.

The build at a glance

What most Zac players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Hollow Radiance 12:00 · 9 of 38 games
Boots Mercury's Treads 13:48 · 26% of games
Item 2 · late game Spirit Visage 19:54 · 6 of 30 games
Item 3 · late game Hextech Rocketbelt 22:36 · 4 of 15 games
Runes
Grasp of the Undying · Resolve + Precision 13% of games · 80% wins All runes →
Start
Doran's Shield + Health Potion 82% of games · 63% wins Other starts →
Spells
Flash + Ignite 79% of games · 58% wins Other spells →
Skill order
Elastic SlingshotE Unstable MatterW Stretching StrikesQ
Max Elastic Slingshot first 64% of games · 56% wins Skill orders →
When Zac wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 43% wins over 7 games 43% Games that ended at 20–25′: 50% wins over 12 games 50% Games that ended at 25–30′: 73% wins over 15 games 73% 0′5′10′15′20′25′30′35′40′45′
Hollow Radiance Mercury's Treads Spirit Visage Hextech Rocketbelt
Ends before 25′47% wins49% of games · 19
Lasts 25′ or more73% wins38% of games · 15
Lanes

No clear counters yet

Points above or below Zac's own win rate (56.4%). Every opponent, minute by minute →
What wins Zac games

First tower: 80% against 32%

Win rate when the team took it firstwhen it didn't Gap
First tower 32% 80% +48
Rift Herald 33% 76% +43
First Voidgrubs 38% 78% +40
First Baron 44% 79% +35
First blood 48% 69% +21
First dragon 47% 65% +18

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Zac plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.15 against 0.66 · −77%
Fewer solo kills a game1.2 against 1.7 · −30%
More assists a game7.6 against 6.1 · +24%
Less damage a minute646 against 810 · −20%
Less share of team damage19% against 24% · −18%

About average: kill participation, control wards.