NasusJungle build & runes · KR
On average behind the lane opponent at 15 minutes (−919 gold).
- Win rate
- 30.4%
- ±18.8 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.0%
- ban 7.3%
- Games
- 23
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Nasus jungle wins 30.4% of 23 ranked games in KR. Most players finish Trinity Force first, at about 12:54.
What most Nasus players run
Ionian Boots of Lucidity 11:30 · 43% of games
Trinity Force 12:51 · 76% · 16 games
Protoplasm Harness 17:42 · 5 of 17 games
Frozen Heart 24:12 · 6 of 15 games 1 one-trick plays Nasus this patch
Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Nasus's own win rate (30.4%). Every opponent, minute by minute →First Baron: 80% against 17%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, fewer assists
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: deaths, time spent dead.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Finished six-item builds
1 of 23 games (4%) lasted long enough to finish six items. The same six in any order count as one build, shown in the order they're usually bought.
No six items were finished together in enough games to list yet.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
No clearly easy matchup yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Nasus's games
Dies more than most junglers
Before 14 minutes Nasus dies 2.6 times a game (average 2.1). 73% of those deaths involve the enemy jungler, against 71% for the average jungler. 15% are fair 1-v-1s.
Killed by the enemy jungler in your half of bot lane, collapsed on in your jungle

Enemy jungler: 16% in your half of bot lane. Collapses: 29% in your jungle. 1-v-1s: 44% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Nasus
Enemy jungler fights peak at 3:00–9:00, then every minute
Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 55 kills and 59 deaths.
From 14 to 25 minutes: 54 kills and 42 deaths.
After 25 minutes: 19 kills and 23 deaths.
Not enough games yet
One-tricks build like everyone else
The most common choice in each group, beside every Master+ Nasus jungle game. Highlighted: where the group differs from everyone.
| One-tricks1 game | All Master+23 games | |
|---|---|---|
| First item | | |
| Second item | | |
| Boots | | |
| Keystone | | |
| Skill order | Max Q firstSiphoning Strike · 100% | Max Q firstSiphoning Strike · 87% |
| Win rate | 0.0%±0.0 · 1 games | 30.4%±18.8 · 23 games |
Every pro and one-trick game
vs
KR멍서스 Feed To WinMaster · 433 LP
One-trick81% on Nasus










5 / 6 / 31.33 KDA
Loss · 27:127 Oct
The players behind these games
| Player | Record | Their usual build | Rank | Last game |
|---|---|---|---|---|
| 멍서스 Feed To WinOne-trick · 81%KR | 0–1 0% win | Master · 433 LP | 7 Oct |