Wincon
Jungle · 23 games · KR

NasusJungle build & runes · KR

Jungle · 1% of games Top · 79%Mid · 19%Support · 1%

On average behind the lane opponent at 15 minutes (−919 gold).

Win rate
30.4%
±18.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 7.3%
Games
23
ranked solo/duo

Nasus jungle wins 30.4% of 23 ranked games in KR. Most players finish Trinity Force first, at about 12:54.

The build at a glance

What most Nasus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 11:30 · 43% of games
Item 1 Trinity Force 12:51 · 76% · 16 games
Item 2 · late game Protoplasm Harness 17:42 · 5 of 17 games
Item 3 · late game Frozen Heart 24:12 · 6 of 15 games
Runes
Fleet Footwork · Precision + Inspiration 35% of games · 38% wins All runes →
Start
Gustwalker Hatchling + Health Potion 48% of games · 18% wins Other starts →
Spells
Flash + Smite 70% of games · 44% wins Other spells →
Skill order
Siphoning StrikeQ WitherW Spirit FireE
Max Siphoning Strike first 87% of games · 35% wins Skill orders →
Pros & one-tricks lately

1 one-trick plays Nasus this patch

Every game, with builds →
When Nasus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 29% wins over 7 games 29% Games that ended at 30–35′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Trinity Force Protoplasm Harness Frozen Heart
Lasts 25′ or more33% wins52% of games · 12
Enemy junglers

No clear counters yet

Points above or below Nasus's own win rate (30.4%). Every opponent, minute by minute →
What wins Nasus games

First Baron: 80% against 17%

Win rate when the team took it firstwhen it didn't Gap
First Baron 17% 80% +63
First Voidgrubs 13% 63% +49
First blood 24% 50% +26
First tower 21% 44% +23
First dragon 28% 40% +12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Nasus plays

Fewer control wards, fewer assists

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer control wards a game1.43 against 3.24 · −56%
Fewer assists a game5.5 against 7.6 · −28%
Less vision a minute0.88 against 1.15 · −23%
More damage to towers2514 against 2040 · +23%
Fewer multikills a game0.61 against 0.77 · −21%

About average: deaths, time spent dead.