Wincon
Mid · 22 games · KR

SejuaniMid build & runes · KR

On average behind the lane opponent at 15 minutes (−787 gold).

Win rate
31.8%
±19.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.0%
Games
22
ranked solo/duo

Sejuani mid wins 31.8% of 22 ranked games in KR. Most players finish Hollow Radiance first, at about 14:36.

The build at a glance

What most Sejuani players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Hollow Radiance 14:36 · 9 of 22 games
Boots Mercury's Treads 10:48 · 41% of games
Item 2 · late game Dusk and Dawn 23:12 · 5 of 17 games
Item 3 · late game Thornmail 22:42 · 3 of 10 games
Runes
Electrocute · Domination + Sorcery 18% of games · 50% wins All runes →
Start
Doran's Ring + Health Potion 64% of games · 36% wins Other starts →
Spells
Flash + Ignite 59% of games · 38% wins Other spells →
Skill order
Winter's WrathW Arctic AssaultQ PermafrostE
Max Winter's Wrath first 100% of games · 32% wins Skill orders →
When Sejuani wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 0% wins over 5 games 0% Games that ended at 25–30′: 42% wins over 12 games 42% 0′5′10′15′20′25′30′35′40′45′
Hollow Radiance Mercury's Treads Dusk and Dawn Thornmail
Ends before 25′0% wins23% of games · 5
Lasts 25′ or more42% wins55% of games · 12
Lanes

No clear counters yet

Points above or below Sejuani's own win rate (31.8%). Every opponent, minute by minute →
What wins Sejuani games

First Baron: 88% against 0%

Win rate when the team took it firstwhen it didn't Gap
First Baron 0% 88% +88
First dragon 8% 60% +52
First tower 21% 50% +29
Rift Herald 27% 43% +16
First blood 36% 25% −11
First Voidgrubs 42% 20% −22

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sejuani plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.18 against 0.66 · −73%
Fewer solo kills a game0.8 against 1.8 · −57%
Fewer control wards a game1.27 against 1.65 · −23%
Less damage to towers5121 against 6482 · −21%
More assists a game7.1 against 6.2 · +15%

About average: share of team damage, time spent dead, deaths.