Wincon
Support · 22 games · NA

LockeSupport build & runes · NA

On average ahead of the lane opponent at 15 minutes (+735 gold).

Win rate
59.1%
±20.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 30.9%
Games
22
ranked solo/duo

Locke support wins 59.1% of 22 ranked games in NA. Most players finish Lich Bane first, at about 13:36.

The build at a glance

What most Locke players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Lich Bane 12:51 · 81% · 17 games
Boots Sorcerer's Shoes 14:48 · 91% of games
Item 2 · late game Shadowflame 22:00 · 7 of 17 games
Item 3 · late game Rabadon's Deathcap 28:18 · 6 of 11 games
Item 4 · late game Void Staff 33:48 · 3 of 3 games
Runes
Electrocute · Domination + Precision 23% of games · 40% wins All runes →
Start
Health Potion 86% of games · 58% wins Other starts →
Spells
Flash + Ignite 100% of games · 59% wins Other spells →
Skill order
Ritual NailsQ Soul IgnitionW Ashen PursuitE
Max Ritual Nails first 59% of games · 77% wins Skill orders →
Pros & one-tricks lately

1 one-trick plays Locke this patch

Every game, with builds →
  • Il PalazzoOne-trick · 74%NA · Master · 184 LP Conqueror Lich BaneShadowflameBandlepipes Loss vs Janna · 11 Oct
When Locke wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 100% wins over 5 games 100% Games that ended at 25–30′: 40% wins over 5 games 40% Games that ended at 30–35′: 57% wins over 7 games 57% 0′5′10′15′20′25′30′35′40′45′
Lich Bane Sorcerer's Shoes Shadowflame Rabadon's Deathcap Void Staff
Ends before 25′100% wins23% of games · 5
Lasts 25′ or more50% wins55% of games · 12
Lanes

No clear counters yet

Points above or below Locke's own win rate (59.1%). Every opponent, minute by minute →
What wins Locke games

First dragon: 71% against 38%

Win rate when the team took it firstwhen it didn't Gap
First dragon 38% 71% +34
First tower 45% 73% +27
Rift Herald 43% 67% +24
First Baron 50% 70% +20
First blood 50% 67% +17
First Voidgrubs 78% 46% −32

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Locke plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game1.18 against 0.10 · +1080%
More solo kills a game1.4 against 0.2 · +518%
More damage a minute651 against 375 · +74%
More damage to towers2484 against 1453 · +71%
More share of team damage18% against 11% · +70%

About average: kill participation, vision.